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I found the Tri-Beam laser (with focusing mod), Q-35 Plasma Rifle and the Laser RCW to be the most effective weapons so far. Even with 100 in EW and the various energy weapons I usually get the red solid shield appearing which signifies that the current weapon has a muchly reduce effect against the current target. All energy weapons are rubbish against any sort of armour. I'm running through with a Energy Weapons build now. I suppose it could be effective against Jackals as they can be well armed and tend to be quite lightly armored, but since they have quite low health they can be killed just as well by any other half-decent weapon. I can appreciate that the Gatling laser makes sense thematically, but since there are very few lightly armored foes at this point in the game (particularly ones who are dangerous enough to warrant the Gatling Laser's 500+ DPS), it's hard to see much practical use for it. Interesting, I thought there was more complex maths going on than just that. It's exactly the kind of weapon you want to use against humans and unarmored foes.Īnd the opposite of what you want to use against armored foes. The gatling laser is really the most defined laser weapon in terms of that it embraces the notion that lasers are fast, accurate and low damage but high dps. Jenna Fields Posts: 3396 Joined: Mon 11:36 amĬrit damage doesn't have a calculation, it's real easy, each weapon has a different critical damage bonus, when you crit you add that to the regular damage.ĭifferent weapons have higher or lower chances of critting though.Ī gatling laser normally does 7 damage per hit, a crit does 7 more. I'm not sure if better criticals would make much difference since I don't understand the crit damage calculations and I can't tell how frequently the gatling laser currently crits.Īny suggestions? Am I using it wrong? Would those perks help? I don't have the better criticals or laser commander perks yet, but I suspect that laser commander wouldn't makes much of a difference since +10% damage translates into only 1 or 2 extra points. Those 10 extra shots per second don't help one jot against armor and make it good only for killing a few unarmored enemies before all your ammo is exhausted. Obsidian also seem to have boosted the fire rate of the Gatling laser by 10 shots per second, increasing the DPS but also increasing the ammo consumption. I've literally shot all 240 ammo at a single Paladin and inflicted only minor damage.
#Laser rcw fallout 4 mod
With New Vegas' Damage threshold system on armor, a fully repaired GL with 100 points in energy weapons and the +3 damage mod firing max-charged shots is hopeless against any heavily armored targets like Deathclaws, Super Mutants and BoS Paladins as their high DT almost completely neutralizes the damage. Unfortunately I've tried it on a number of different enemies and have found that compared to Fallout 3's GL it is surprisingly underpowered.
#Laser rcw fallout 4 mods
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